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author | Takashi Iwai <tiwai@suse.de> | 2016-11-10 22:25:28 +0100 |
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committer | Takashi Iwai <tiwai@suse.de> | 2016-11-11 17:34:03 +0100 |
commit | fb3df950833c1e8c39a82313942e6375f3f498c6 (patch) | |
tree | f241c8ccd0d5fc207a228c715c2eda2ad3f2c093 /Documentation/sound/soc | |
parent | ASoC: doc: ReSTize pops_clicks.txt (diff) | |
download | linux-fb3df950833c1e8c39a82313942e6375f3f498c6.tar.xz linux-fb3df950833c1e8c39a82313942e6375f3f498c6.zip |
ASoC: doc: ReSTize clocking.txt
A simple conversion from a plain text file.
Acked-by: Mark Brown <broonie@kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'Documentation/sound/soc')
-rw-r--r-- | Documentation/sound/soc/clocking.rst | 46 | ||||
-rw-r--r-- | Documentation/sound/soc/index.rst | 1 |
2 files changed, 47 insertions, 0 deletions
diff --git a/Documentation/sound/soc/clocking.rst b/Documentation/sound/soc/clocking.rst new file mode 100644 index 000000000000..32122d6877a3 --- /dev/null +++ b/Documentation/sound/soc/clocking.rst @@ -0,0 +1,46 @@ +============== +Audio Clocking +============== + +This text describes the audio clocking terms in ASoC and digital audio in +general. Note: Audio clocking can be complex! + + +Master Clock +------------ + +Every audio subsystem is driven by a master clock (sometimes referred to as MCLK +or SYSCLK). This audio master clock can be derived from a number of sources +(e.g. crystal, PLL, CPU clock) and is responsible for producing the correct +audio playback and capture sample rates. + +Some master clocks (e.g. PLLs and CPU based clocks) are configurable in that +their speed can be altered by software (depending on the system use and to save +power). Other master clocks are fixed at a set frequency (i.e. crystals). + + +DAI Clocks +---------- +The Digital Audio Interface is usually driven by a Bit Clock (often referred to +as BCLK). This clock is used to drive the digital audio data across the link +between the codec and CPU. + +The DAI also has a frame clock to signal the start of each audio frame. This +clock is sometimes referred to as LRC (left right clock) or FRAME. This clock +runs at exactly the sample rate (LRC = Rate). + +Bit Clock can be generated as follows:- + +- BCLK = MCLK / x, or +- BCLK = LRC * x, or +- BCLK = LRC * Channels * Word Size + +This relationship depends on the codec or SoC CPU in particular. In general +it is best to configure BCLK to the lowest possible speed (depending on your +rate, number of channels and word size) to save on power. + +It is also desirable to use the codec (if possible) to drive (or master) the +audio clocks as it usually gives more accurate sample rates than the CPU. + + + diff --git a/Documentation/sound/soc/index.rst b/Documentation/sound/soc/index.rst index 4dd679927a91..0055abe16e7e 100644 --- a/Documentation/sound/soc/index.rst +++ b/Documentation/sound/soc/index.rst @@ -14,3 +14,4 @@ The documentation is spilt into the following sections:- platform machine pops-clicks + clocking |