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authorAlbert Herranz <albert_herranz@yahoo.es>2009-12-12 07:31:53 +0100
committerGrant Likely <grant.likely@secretlab.ca>2009-12-13 06:24:31 +0100
commitde32400dd26e743c5d500aa42d8d6818b79edb73 (patch)
tree5fee868e4fac044dca4fb3a18532b67b62c90c96 /arch/powerpc/platforms
parentwii: bootwrapper: add fixup to calc useable mem2 (diff)
downloadlinux-de32400dd26e743c5d500aa42d8d6818b79edb73.tar.xz
linux-de32400dd26e743c5d500aa42d8d6818b79edb73.zip
wii: use both mem1 and mem2 as ram
The Nintendo Wii video game console has two discontiguous RAM regions: - MEM1: 24MB @ 0x00000000 - MEM2: 64MB @ 0x10000000 Unfortunately, the kernel currently does not support discontiguous RAM memory regions on 32-bit PowerPC platforms. This patch adds a series of workarounds to allow the use of the second memory region (MEM2) as RAM by the kernel. Basically, a single range of memory from the beginning of MEM1 to the end of MEM2 is reported to the kernel, and a memory reservation is created for the hole between MEM1 and MEM2. With this patch the system is able to use all the available RAM and not just ~27% of it. This will no longer be needed when proper discontig memory support for 32-bit PowerPC is added to the kernel. Signed-off-by: Albert Herranz <albert_herranz@yahoo.es> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
Diffstat (limited to 'arch/powerpc/platforms')
-rw-r--r--arch/powerpc/platforms/embedded6xx/wii.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/arch/powerpc/platforms/embedded6xx/wii.c b/arch/powerpc/platforms/embedded6xx/wii.c
index 1bd41cc8039d..de0c1e397c99 100644
--- a/arch/powerpc/platforms/embedded6xx/wii.c
+++ b/arch/powerpc/platforms/embedded6xx/wii.c
@@ -20,6 +20,8 @@
#include <linux/seq_file.h>
#include <linux/kexec.h>
#include <linux/of_platform.h>
+#include <linux/lmb.h>
+#include <mm/mmu_decl.h>
#include <asm/io.h>
#include <asm/machdep.h>
@@ -52,6 +54,67 @@
static void __iomem *hw_ctrl;
static void __iomem *hw_gpio;
+unsigned long wii_hole_start;
+unsigned long wii_hole_size;
+
+
+static int __init page_aligned(unsigned long x)
+{
+ return !(x & (PAGE_SIZE-1));
+}
+
+void __init wii_memory_fixups(void)
+{
+ struct lmb_property *p = lmb.memory.region;
+
+ /*
+ * This is part of a workaround to allow the use of two
+ * discontiguous RAM ranges on the Wii, even if this is
+ * currently unsupported on 32-bit PowerPC Linux.
+ *
+ * We coealesce the two memory ranges of the Wii into a
+ * single range, then create a reservation for the "hole"
+ * between both ranges.
+ */
+
+ BUG_ON(lmb.memory.cnt != 2);
+ BUG_ON(!page_aligned(p[0].base) || !page_aligned(p[1].base));
+
+ p[0].size = _ALIGN_DOWN(p[0].size, PAGE_SIZE);
+ p[1].size = _ALIGN_DOWN(p[1].size, PAGE_SIZE);
+
+ wii_hole_start = p[0].base + p[0].size;
+ wii_hole_size = p[1].base - wii_hole_start;
+
+ pr_info("MEM1: <%08llx %08llx>\n", p[0].base, p[0].size);
+ pr_info("HOLE: <%08lx %08lx>\n", wii_hole_start, wii_hole_size);
+ pr_info("MEM2: <%08llx %08llx>\n", p[1].base, p[1].size);
+
+ p[0].size += wii_hole_size + p[1].size;
+
+ lmb.memory.cnt = 1;
+ lmb_analyze();
+
+ /* reserve the hole */
+ lmb_reserve(wii_hole_start, wii_hole_size);
+}
+
+unsigned long __init wii_mmu_mapin_mem2(unsigned long top)
+{
+ unsigned long delta, size, bl;
+ unsigned long max_size = (256<<20);
+
+ /* MEM2 64MB@0x10000000 */
+ delta = wii_hole_start + wii_hole_size;
+ size = top - delta;
+ for (bl = 128<<10; bl < max_size; bl <<= 1) {
+ if (bl * 2 > size)
+ break;
+ }
+ setbat(4, PAGE_OFFSET+delta, delta, bl, PAGE_KERNEL_X);
+ return delta + bl;
+}
+
static void wii_spin(void)
{
local_irq_disable();