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authorRoger He <Hongbo.He@amd.com>2017-12-08 08:09:50 +0100
committerAlex Deucher <alexander.deucher@amd.com>2017-12-27 17:38:54 +0100
commit279c01f6ef626d59b93383d183fb69173d3f7ac7 (patch)
tree5874a26a7c74a50a483fbf18df1d9a2aadbc3026 /drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
parentdrm/ttm: call ttm_bo_swapout directly when ttm shrink (diff)
downloadlinux-279c01f6ef626d59b93383d183fb69173d3f7ac7.tar.xz
linux-279c01f6ef626d59b93383d183fb69173d3f7ac7.zip
drm/ttm: use an operation ctx for ttm_mem_global_alloc
forward the operation context to ttm_mem_global_alloc as well, and the ultimate goal is swapout enablement for reserved BOs Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Roger He <Hongbo.He@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_shader.c18
1 files changed, 15 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
index 004e18b8832c..73b8e9a16368 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c
@@ -607,6 +607,10 @@ int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
struct vmw_dx_shader *shader;
struct vmw_resource *res;
struct vmw_private *dev_priv = ctx->dev_priv;
+ struct ttm_operation_ctx ttm_opt_ctx = {
+ .interruptible = true,
+ .no_wait_gpu = false
+ };
int ret;
if (!vmw_shader_dx_size)
@@ -616,7 +620,7 @@ int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
return -EINVAL;
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_shader_dx_size,
- false, true);
+ &ttm_opt_ctx);
if (ret) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Out of graphics memory for shader "
@@ -730,6 +734,10 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
{
struct vmw_user_shader *ushader;
struct vmw_resource *res, *tmp;
+ struct ttm_operation_ctx ctx = {
+ .interruptible = true,
+ .no_wait_gpu = false
+ };
int ret;
/*
@@ -742,7 +750,7 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
vmw_user_shader_size,
- false, true);
+ &ctx);
if (unlikely(ret != 0)) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Out of graphics memory for shader "
@@ -800,6 +808,10 @@ static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
{
struct vmw_shader *shader;
struct vmw_resource *res;
+ struct ttm_operation_ctx ctx = {
+ .interruptible = true,
+ .no_wait_gpu = false
+ };
int ret;
/*
@@ -812,7 +824,7 @@ static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
vmw_shader_size,
- false, true);
+ &ctx);
if (unlikely(ret != 0)) {
if (ret != -ERESTARTSYS)
DRM_ERROR("Out of graphics memory for shader "