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authorEric Anholt <eric@anholt.net>2016-10-21 01:48:12 +0200
committerEric Anholt <eric@anholt.net>2016-11-04 02:48:07 +0100
commit457e67a728696c4f8e6423c64e93def50530db9a (patch)
tree920dd427cce4eb6fd9584051745e8a57ae98c3cc /include
parentdrm/vc4: Fix a couple error codes in vc4_cl_lookup_bos() (diff)
downloadlinux-457e67a728696c4f8e6423c64e93def50530db9a.tar.xz
linux-457e67a728696c4f8e6423c64e93def50530db9a.zip
drm/vc4: Fix termination of the initial scan for branch targets.
The loop is scanning until the original max_ip (size of the BO), but we want to not examine any code after the PROG_END's delay slots. There was a block trying to do that, except that we had some early continue statements if the signal wasn't a PROG_END or a BRANCH. The failure mode would be that a valid shader is rejected because some undefined memory after the PROG_END slots is parsed as a branch and the rest of its setup is illegal. I haven't seen this in the wild, but valgrind was complaining when about this up in the userland simulator mode. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'include')
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