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authorJens Axboe <axboe@kernel.dk>2024-03-20 22:19:44 +0100
committerJens Axboe <axboe@kernel.dk>2024-04-15 16:10:25 +0200
commit414d0f45c316221acbf066658afdbae5b354a5cc (patch)
tree9c872a002b5fa5119cd91d706045ebb915c338d9 /io_uring/rsrc.h
parentio_uring: drop ->prep_async() (diff)
downloadlinux-414d0f45c316221acbf066658afdbae5b354a5cc.tar.xz
linux-414d0f45c316221acbf066658afdbae5b354a5cc.zip
io_uring/alloc_cache: switch to array based caching
Currently lists are being used to manage this, but best practice is usually to have these in an array instead as that it cheaper to manage. Outside of that detail, games are also played with KASAN as the list is inside the cached entry itself. Finally, all users of this need a struct io_cache_entry embedded in their struct, which is union'ized with something else in there that isn't used across the free -> realloc cycle. Get rid of all of that, and simply have it be an array. This will not change the memory used, as we're just trading an 8-byte member entry for the per-elem array size. This reduces the overhead of the recycled allocations, and it reduces the amount of code code needed to support recycling to about half of what it currently is. Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'io_uring/rsrc.h')
-rw-r--r--io_uring/rsrc.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/io_uring/rsrc.h b/io_uring/rsrc.h
index e21000238954..83c079a707f8 100644
--- a/io_uring/rsrc.h
+++ b/io_uring/rsrc.h
@@ -2,8 +2,6 @@
#ifndef IOU_RSRC_H
#define IOU_RSRC_H
-#include "alloc_cache.h"
-
#define IO_NODE_ALLOC_CACHE_MAX 32
#define IO_RSRC_TAG_TABLE_SHIFT (PAGE_SHIFT - 3)
@@ -36,10 +34,7 @@ struct io_rsrc_data {
};
struct io_rsrc_node {
- union {
- struct io_cache_entry cache;
- struct io_ring_ctx *ctx;
- };
+ struct io_ring_ctx *ctx;
int refs;
bool empty;
u16 type;