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-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c46
1 files changed, 41 insertions, 5 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index f58c38d7de29..99ac4995b5a1 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -135,8 +135,31 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
struct v3d_stats *global_stats = &v3d->queue[queue].stats;
struct v3d_stats *local_stats = &file->stats[queue];
u64 now = local_clock();
-
- preempt_disable();
+ unsigned long flags;
+
+ /*
+ * We only need to disable local interrupts to appease lockdep who
+ * otherwise would think v3d_job_start_stats vs v3d_stats_update has an
+ * unsafe in-irq vs no-irq-off usage problem. This is a false positive
+ * because all the locks are per queue and stats type, and all jobs are
+ * completely one at a time serialised. More specifically:
+ *
+ * 1. Locks for GPU queues are updated from interrupt handlers under a
+ * spin lock and started here with preemption disabled.
+ *
+ * 2. Locks for CPU queues are updated from the worker with preemption
+ * disabled and equally started here with preemption disabled.
+ *
+ * Therefore both are consistent.
+ *
+ * 3. Because next job can only be queued after the previous one has
+ * been signaled, and locks are per queue, there is also no scope for
+ * the start part to race with the update part.
+ */
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_save(flags);
+ else
+ preempt_disable();
write_seqcount_begin(&local_stats->lock);
local_stats->start_ns = now;
@@ -146,7 +169,10 @@ v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
global_stats->start_ns = now;
write_seqcount_end(&global_stats->lock);
- preempt_enable();
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_restore(flags);
+ else
+ preempt_enable();
}
static void
@@ -167,11 +193,21 @@ v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
struct v3d_stats *global_stats = &v3d->queue[queue].stats;
struct v3d_stats *local_stats = &file->stats[queue];
u64 now = local_clock();
+ unsigned long flags;
+
+ /* See comment in v3d_job_start_stats() */
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_save(flags);
+ else
+ preempt_disable();
- preempt_disable();
v3d_stats_update(local_stats, now);
v3d_stats_update(global_stats, now);
- preempt_enable();
+
+ if (IS_ENABLED(CONFIG_LOCKDEP))
+ local_irq_restore(flags);
+ else
+ preempt_enable();
}
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)