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/*
 * SPDX-License-Identifier: MIT
 *
 * Copyright © 2018 Intel Corporation
 */

#ifndef _I915_SCHEDULER_H_
#define _I915_SCHEDULER_H_

#include <linux/bitops.h>

#include <uapi/drm/i915_drm.h>

enum {
	I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1,
	I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY,
	I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1,

	I915_PRIORITY_INVALID = INT_MIN
};

/*
 * "People assume that time is a strict progression of cause to effect, but
 * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
 * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
 *
 * Requests exist in a complex web of interdependencies. Each request
 * has to wait for some other request to complete before it is ready to be run
 * (e.g. we have to wait until the pixels have been rendering into a texture
 * before we can copy from it). We track the readiness of a request in terms
 * of fences, but we also need to keep the dependency tree for the lifetime
 * of the request (beyond the life of an individual fence). We use the tree
 * at various points to reorder the requests whilst keeping the requests
 * in order with respect to their various dependencies.
 *
 * There is no active component to the "scheduler". As we know the dependency
 * DAG of each request, we are able to insert it into a sorted queue when it
 * is ready, and are able to reorder its portion of the graph to accommodate
 * dynamic priority changes.
 */
struct i915_priotree {
	struct list_head signalers_list; /* those before us, we depend upon */
	struct list_head waiters_list; /* those after us, they depend upon us */
	struct list_head link;
	int priority;
};

struct i915_dependency {
	struct i915_priotree *signaler;
	struct list_head signal_link;
	struct list_head wait_link;
	struct list_head dfs_link;
	unsigned long flags;
#define I915_DEPENDENCY_ALLOC BIT(0)
};

#endif /* _I915_SCHEDULER_H_ */