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authorLennart Poettering <lennart@poettering.net>2023-02-14 13:44:51 +0100
committerLennart Poettering <lennart@poettering.net>2023-02-17 15:03:53 +0100
commita2b052b29f8bc141e94a4af95d1653a38a57eaeb (patch)
tree0a64316b0a0f7f163164b74e0d50c5a1dc6bca49 /src/basic/mempool.c
parentmempool: make mempool_free_tile() return NULL (diff)
downloadsystemd-a2b052b29f8bc141e94a4af95d1653a38a57eaeb.tar.xz
systemd-a2b052b29f8bc141e94a4af95d1653a38a57eaeb.zip
mempool: rework mempool_cleanup() to only release freed tiles
This substantially reworks mempool_cleanup() so that it releases pools with all freed tiles only, but keeps all pools with still-allocated tiles around. This is more correct, as the previous implementation just released all pools regardless if anything was still used or not. This would make valgrind shut up but would just hide memory leaks altogether. Moreover if called during regular runtime of a program would result in bad memory accesses all over. Hence, let's add a proper implementation and only trim pools we really know are empty. This way we can safely call these functions later, when under memory pressure, at any time.
Diffstat (limited to 'src/basic/mempool.c')
-rw-r--r--src/basic/mempool.c94
1 files changed, 87 insertions, 7 deletions
diff --git a/src/basic/mempool.c b/src/basic/mempool.c
index 999b86d5cb..fa319bffdb 100644
--- a/src/basic/mempool.c
+++ b/src/basic/mempool.c
@@ -3,6 +3,7 @@
#include <stdint.h>
#include <stdlib.h>
+#include "format-util.h"
#include "macro.h"
#include "memory-util.h"
#include "mempool.h"
@@ -82,12 +83,91 @@ void* mempool_free_tile(struct mempool *mp, void *p) {
return NULL;
}
-void mempool_drop(struct mempool *mp) {
- struct pool *p = mp->first_pool;
- while (p) {
- struct pool *n;
- n = p->next;
- free(p);
- p = n;
+static bool pool_contains(struct mempool *mp, struct pool *p, void *ptr) {
+ size_t off;
+ void *a;
+
+ assert(mp);
+ assert(p);
+
+ if (!ptr)
+ return false;
+
+ a = pool_ptr(p);
+ if ((uint8_t*) ptr < (uint8_t*) a)
+ return false;
+
+ off = (uint8_t*) ptr - (uint8_t*) a;
+ assert(off % mp->tile_size == 0);
+
+ return off < mp->tile_size * p->n_tiles;
+}
+
+static bool pool_is_unused(struct mempool *mp, struct pool *p) {
+ assert(mp);
+ assert(p);
+
+ if (p->n_used == 0)
+ return true;
+
+ /* Check if all tiles in this specific pool are in the freelist. */
+ size_t n = 0;
+ void *i = mp->freelist;
+ while (i) {
+ if (pool_contains(mp, p, i))
+ n++;
+
+ i = *(void**) i;
+ }
+
+ assert(n <= p->n_used);
+
+ return n == p->n_used;
+}
+
+static void pool_unlink(struct mempool *mp, struct pool *p) {
+ size_t m = 0;
+
+ assert(mp);
+ assert(p);
+
+ if (p->n_used == 0)
+ return;
+
+ void **i = &mp->freelist;
+ while (*i) {
+ void *d = *i;
+
+ if (pool_contains(mp, p, d)) {
+ *i = *(void**) d;
+ m++;
+
+ if (m == p->n_used)
+ break;
+ } else
+ i = (void**) d;
}
}
+
+void mempool_trim(struct mempool *mp) {
+ size_t trimmed = 0, left = 0;
+
+ assert(mp);
+
+ struct pool **p = &mp->first_pool;
+ while (*p) {
+ struct pool *d = *p;
+
+ if (pool_is_unused(mp, d)) {
+ trimmed += d->n_tiles * mp->tile_size;
+ pool_unlink(mp, d);
+ *p = d->next;
+ free(d);
+ } else {
+ left += d->n_tiles * mp->tile_size;
+ p = &d->next;
+ }
+ }
+
+ log_debug("Trimmed %s from memory pool %p. (%s left)", FORMAT_BYTES(trimmed), mp, FORMAT_BYTES(left));
+}