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/* SPDX-License-Identifier: LGPL-2.1-or-later */
#pragma once
#include "terminal-util.h"
/* Regular colors */
#define ANSI_BLACK "\x1B[0;30m" /* Some type of grey usually. */
#define ANSI_RED "\x1B[0;31m"
#define ANSI_GREEN "\x1B[0;32m"
#define ANSI_YELLOW "\x1B[0;33m"
#define ANSI_BLUE "\x1B[0;34m"
#define ANSI_MAGENTA "\x1B[0;35m"
#define ANSI_CYAN "\x1B[0;36m"
#define ANSI_WHITE "\x1B[0;37m" /* This is actually rendered as light grey, legible even on a white
* background. See ANSI_HIGHLIGHT_WHITE for real white. */
#define ANSI_BRIGHT_BLACK "\x1B[0;90m"
#define ANSI_BRIGHT_RED "\x1B[0;91m"
#define ANSI_BRIGHT_GREEN "\x1B[0;92m"
#define ANSI_BRIGHT_YELLOW "\x1B[0;93m"
#define ANSI_BRIGHT_BLUE "\x1B[0;94m"
#define ANSI_BRIGHT_MAGENTA "\x1B[0;95m"
#define ANSI_BRIGHT_CYAN "\x1B[0;96m"
#define ANSI_BRIGHT_WHITE "\x1B[0;97m"
#define ANSI_GREY "\x1B[0;38;5;245m"
/* Bold/highlighted */
#define ANSI_HIGHLIGHT_BLACK "\x1B[0;1;30m"
#define ANSI_HIGHLIGHT_RED "\x1B[0;1;31m"
#define ANSI_HIGHLIGHT_GREEN "\x1B[0;1;32m"
#define _ANSI_HIGHLIGHT_YELLOW "\x1B[0;1;33m" /* This yellow is currently not displayed well by some terminals */
#define ANSI_HIGHLIGHT_BLUE "\x1B[0;1;34m"
#define ANSI_HIGHLIGHT_MAGENTA "\x1B[0;1;35m"
#define ANSI_HIGHLIGHT_CYAN "\x1B[0;1;36m"
#define ANSI_HIGHLIGHT_WHITE "\x1B[0;1;37m"
#define ANSI_HIGHLIGHT_YELLOW4 "\x1B[0;1;38:5:100m"
#define ANSI_HIGHLIGHT_KHAKI3 "\x1B[0;1;38:5:185m"
#define ANSI_HIGHLIGHT_GREY "\x1B[0;1;38:5:245m"
#define ANSI_HIGHLIGHT_YELLOW ANSI_HIGHLIGHT_KHAKI3 /* Replacement yellow that is more legible */
/* Underlined */
#define ANSI_GREY_UNDERLINE "\x1B[0;4;38:5:245m"
#define ANSI_BRIGHT_BLACK_UNDERLINE "\x1B[0;4;90m"
#define ANSI_HIGHLIGHT_RED_UNDERLINE "\x1B[0;1;4;31m"
#define ANSI_HIGHLIGHT_GREEN_UNDERLINE "\x1B[0;1;4;32m"
#define ANSI_HIGHLIGHT_YELLOW_UNDERLINE "\x1B[0;1;4;38:5:185m"
#define ANSI_HIGHLIGHT_BLUE_UNDERLINE "\x1B[0;1;4;34m"
#define ANSI_HIGHLIGHT_MAGENTA_UNDERLINE "\x1B[0;1;4;35m"
#define ANSI_HIGHLIGHT_GREY_UNDERLINE "\x1B[0;1;4;38:5:245m"
/* Other ANSI codes */
#define ANSI_UNDERLINE "\x1B[0;4m"
#define ANSI_ADD_UNDERLINE "\x1B[4m"
#define ANSI_ADD_UNDERLINE_GREY ANSI_ADD_UNDERLINE "\x1B[58:5:245m"
#define ANSI_HIGHLIGHT "\x1B[0;1;39m"
#define ANSI_HIGHLIGHT_UNDERLINE "\x1B[0;1;4m"
/* Fallback colors: 256 → 16 */
#define ANSI_HIGHLIGHT_GREY_FALLBACK "\x1B[0;1;90m"
#define ANSI_HIGHLIGHT_GREY_FALLBACK_UNDERLINE "\x1B[0;1;4;90m"
#define ANSI_HIGHLIGHT_YELLOW_FALLBACK "\x1B[0;1;33m"
#define ANSI_HIGHLIGHT_YELLOW_FALLBACK_UNDERLINE "\x1B[0;1;4;33m"
/* Background colors */
#define ANSI_BACKGROUND_BLUE "\x1B[44m"
/* Reset/clear ANSI styles */
#define ANSI_NORMAL "\x1B[0m"
#define DEFINE_ANSI_FUNC(name, NAME) \
static inline const char* ansi_##name(void) { \
return colors_enabled() ? ANSI_##NAME : ""; \
}
#define DEFINE_ANSI_FUNC_256(name, NAME, FALLBACK) \
static inline const char* ansi_##name(void) { \
switch (get_color_mode()) { \
case COLOR_OFF: return ""; \
case COLOR_16: return ANSI_##FALLBACK; \
default : return ANSI_##NAME; \
} \
}
static inline const char* ansi_underline(void) {
return underline_enabled() ? ANSI_UNDERLINE : "";
}
static inline const char* ansi_add_underline(void) {
return underline_enabled() ? ANSI_ADD_UNDERLINE : "";
}
static inline const char* ansi_add_underline_grey(void) {
return underline_enabled() ?
(colors_enabled() ? ANSI_ADD_UNDERLINE_GREY : ANSI_ADD_UNDERLINE) : "";
}
#define DEFINE_ANSI_FUNC_UNDERLINE(name, NAME) \
static inline const char* ansi_##name(void) { \
return underline_enabled() ? ANSI_##NAME##_UNDERLINE : \
colors_enabled() ? ANSI_##NAME : ""; \
}
#define DEFINE_ANSI_FUNC_UNDERLINE_256(name, NAME, FALLBACK) \
static inline const char* ansi_##name(void) { \
switch (get_color_mode()) { \
case COLOR_OFF: return ""; \
case COLOR_16: return underline_enabled() ? ANSI_##FALLBACK##_UNDERLINE : ANSI_##FALLBACK; \
default : return underline_enabled() ? ANSI_##NAME##_UNDERLINE: ANSI_##NAME; \
} \
}
DEFINE_ANSI_FUNC(normal, NORMAL);
DEFINE_ANSI_FUNC(highlight, HIGHLIGHT);
DEFINE_ANSI_FUNC(black, BLACK);
DEFINE_ANSI_FUNC(red, RED);
DEFINE_ANSI_FUNC(green, GREEN);
DEFINE_ANSI_FUNC(yellow, YELLOW);
DEFINE_ANSI_FUNC(blue, BLUE);
DEFINE_ANSI_FUNC(magenta, MAGENTA);
DEFINE_ANSI_FUNC(cyan, CYAN);
DEFINE_ANSI_FUNC(white, WHITE);
DEFINE_ANSI_FUNC_256(grey, GREY, BRIGHT_BLACK);
DEFINE_ANSI_FUNC(bright_black, BRIGHT_BLACK);
DEFINE_ANSI_FUNC(bright_red, BRIGHT_RED);
DEFINE_ANSI_FUNC(bright_green, BRIGHT_GREEN);
DEFINE_ANSI_FUNC(bright_yellow, BRIGHT_YELLOW);
DEFINE_ANSI_FUNC(bright_blue, BRIGHT_BLUE);
DEFINE_ANSI_FUNC(bright_magenta, BRIGHT_MAGENTA);
DEFINE_ANSI_FUNC(bright_cyan, BRIGHT_CYAN);
DEFINE_ANSI_FUNC(bright_white, BRIGHT_WHITE);
DEFINE_ANSI_FUNC(highlight_black, HIGHLIGHT_BLACK);
DEFINE_ANSI_FUNC(highlight_red, HIGHLIGHT_RED);
DEFINE_ANSI_FUNC(highlight_green, HIGHLIGHT_GREEN);
DEFINE_ANSI_FUNC_256(highlight_yellow, HIGHLIGHT_YELLOW, HIGHLIGHT_YELLOW_FALLBACK);
DEFINE_ANSI_FUNC_256(highlight_yellow4, HIGHLIGHT_YELLOW4, HIGHLIGHT_YELLOW_FALLBACK);
DEFINE_ANSI_FUNC(highlight_blue, HIGHLIGHT_BLUE);
DEFINE_ANSI_FUNC(highlight_magenta, HIGHLIGHT_MAGENTA);
DEFINE_ANSI_FUNC(highlight_cyan, HIGHLIGHT_CYAN);
DEFINE_ANSI_FUNC_256(highlight_grey, HIGHLIGHT_GREY, HIGHLIGHT_GREY_FALLBACK);
DEFINE_ANSI_FUNC(highlight_white, HIGHLIGHT_WHITE);
static inline const char* _ansi_highlight_yellow(void) {
return colors_enabled() ? _ANSI_HIGHLIGHT_YELLOW : "";
}
DEFINE_ANSI_FUNC_UNDERLINE(highlight_underline, HIGHLIGHT);
DEFINE_ANSI_FUNC_UNDERLINE_256(grey_underline, GREY, BRIGHT_BLACK);
DEFINE_ANSI_FUNC_UNDERLINE(highlight_red_underline, HIGHLIGHT_RED);
DEFINE_ANSI_FUNC_UNDERLINE(highlight_green_underline, HIGHLIGHT_GREEN);
DEFINE_ANSI_FUNC_UNDERLINE_256(highlight_yellow_underline, HIGHLIGHT_YELLOW, HIGHLIGHT_YELLOW_FALLBACK);
DEFINE_ANSI_FUNC_UNDERLINE(highlight_blue_underline, HIGHLIGHT_BLUE);
DEFINE_ANSI_FUNC_UNDERLINE(highlight_magenta_underline, HIGHLIGHT_MAGENTA);
DEFINE_ANSI_FUNC_UNDERLINE_256(highlight_grey_underline, HIGHLIGHT_GREY, HIGHLIGHT_GREY_FALLBACK);
static inline const char* ansi_highlight_green_red(bool b) {
return b ? ansi_highlight_green() : ansi_highlight_red();
}
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