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author | Albert Herranz <albert_herranz@yahoo.es> | 2009-12-12 07:31:53 +0100 |
---|---|---|
committer | Grant Likely <grant.likely@secretlab.ca> | 2009-12-13 06:24:31 +0100 |
commit | de32400dd26e743c5d500aa42d8d6818b79edb73 (patch) | |
tree | 5fee868e4fac044dca4fb3a18532b67b62c90c96 /arch/powerpc/platforms/embedded6xx/wii.c | |
parent | wii: bootwrapper: add fixup to calc useable mem2 (diff) | |
download | linux-de32400dd26e743c5d500aa42d8d6818b79edb73.tar.xz linux-de32400dd26e743c5d500aa42d8d6818b79edb73.zip |
wii: use both mem1 and mem2 as ram
The Nintendo Wii video game console has two discontiguous RAM regions:
- MEM1: 24MB @ 0x00000000
- MEM2: 64MB @ 0x10000000
Unfortunately, the kernel currently does not support discontiguous RAM
memory regions on 32-bit PowerPC platforms.
This patch adds a series of workarounds to allow the use of the second
memory region (MEM2) as RAM by the kernel.
Basically, a single range of memory from the beginning of MEM1 to the
end of MEM2 is reported to the kernel, and a memory reservation is
created for the hole between MEM1 and MEM2.
With this patch the system is able to use all the available RAM and not
just ~27% of it.
This will no longer be needed when proper discontig memory support
for 32-bit PowerPC is added to the kernel.
Signed-off-by: Albert Herranz <albert_herranz@yahoo.es>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Grant Likely <grant.likely@secretlab.ca>
Diffstat (limited to 'arch/powerpc/platforms/embedded6xx/wii.c')
-rw-r--r-- | arch/powerpc/platforms/embedded6xx/wii.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/arch/powerpc/platforms/embedded6xx/wii.c b/arch/powerpc/platforms/embedded6xx/wii.c index 1bd41cc8039d..de0c1e397c99 100644 --- a/arch/powerpc/platforms/embedded6xx/wii.c +++ b/arch/powerpc/platforms/embedded6xx/wii.c @@ -20,6 +20,8 @@ #include <linux/seq_file.h> #include <linux/kexec.h> #include <linux/of_platform.h> +#include <linux/lmb.h> +#include <mm/mmu_decl.h> #include <asm/io.h> #include <asm/machdep.h> @@ -52,6 +54,67 @@ static void __iomem *hw_ctrl; static void __iomem *hw_gpio; +unsigned long wii_hole_start; +unsigned long wii_hole_size; + + +static int __init page_aligned(unsigned long x) +{ + return !(x & (PAGE_SIZE-1)); +} + +void __init wii_memory_fixups(void) +{ + struct lmb_property *p = lmb.memory.region; + + /* + * This is part of a workaround to allow the use of two + * discontiguous RAM ranges on the Wii, even if this is + * currently unsupported on 32-bit PowerPC Linux. + * + * We coealesce the two memory ranges of the Wii into a + * single range, then create a reservation for the "hole" + * between both ranges. + */ + + BUG_ON(lmb.memory.cnt != 2); + BUG_ON(!page_aligned(p[0].base) || !page_aligned(p[1].base)); + + p[0].size = _ALIGN_DOWN(p[0].size, PAGE_SIZE); + p[1].size = _ALIGN_DOWN(p[1].size, PAGE_SIZE); + + wii_hole_start = p[0].base + p[0].size; + wii_hole_size = p[1].base - wii_hole_start; + + pr_info("MEM1: <%08llx %08llx>\n", p[0].base, p[0].size); + pr_info("HOLE: <%08lx %08lx>\n", wii_hole_start, wii_hole_size); + pr_info("MEM2: <%08llx %08llx>\n", p[1].base, p[1].size); + + p[0].size += wii_hole_size + p[1].size; + + lmb.memory.cnt = 1; + lmb_analyze(); + + /* reserve the hole */ + lmb_reserve(wii_hole_start, wii_hole_size); +} + +unsigned long __init wii_mmu_mapin_mem2(unsigned long top) +{ + unsigned long delta, size, bl; + unsigned long max_size = (256<<20); + + /* MEM2 64MB@0x10000000 */ + delta = wii_hole_start + wii_hole_size; + size = top - delta; + for (bl = 128<<10; bl < max_size; bl <<= 1) { + if (bl * 2 > size) + break; + } + setbat(4, PAGE_OFFSET+delta, delta, bl, PAGE_KERNEL_X); + return delta + bl; +} + static void wii_spin(void) { local_irq_disable(); |